Fighitng force pc download






















Needless to say, this takes almost all the enjoyment out of the game. The only neat thing about Fighting Force is that there are alternate routes depending on which way you walk. All in all, a pretty uninspired effort at making a 3D Final Fight.

ClockworkBastard 0 point. UPD My bad! There is ISO version in downloads section that definitely should have music. Looks like it's without music Nor launching on Win7 and older Yet, looks like graphics is better then PS1 version. Whadda we gonna do!!!!???

Bloopety -1 point. Thanks so much for adding this! I sunk countless hours into the N64 version as a kid so this'll be a nice nostalgia trip. The PlayStation version suffered from being far too easy.

For those of you not familiar with Fighting Force, the game is basically a one- or two-player beat-'em-up like Final Fight except in 3D. Marc Silvestri of Top Cow Productions co-producer of the comics The Darkness and Witchblade, among others was approached to design the game's characters and give them personalities. With his years in the comic book industry, working for Marvel comics, starting Image comics and now working with Top Cow, Silvestri has the experience to design some kick-ass characters.

Fighting Force 64's story line sounds a lot like a comic book: A madman with a lot of money and power by the name of Dr. Zeng predicts the end of the world, while his followers wait for his prediction to come true. It doesn't, so Dr. Z decides to make it happen himself with a little help from some biochemicals.

A couple of for-hire do-gooders hear about it, employ two of their friends and the world-saving adventure starts. You can also pick up objects and weapons to use against Dr.

Z's goons. Enemies are standard stock but are generally pretty smart, often blocking and moving out of the way when you attack. The game's 22 levels take you to city streets, subways, up into buildings, onto aircraft and eventually to Dr.

Z's secret hideout where the final confrontation takes place. Fast, furious, fist-flying fun is headed for the N64 with Fighting Force, a game which already ranks as a proven PlayStation beat-em-up. He's Fighting Force's obligatory 'cool' character, although if you ask me he looks like the kind of brainless beefcake that gets hurled out of windows by women in offensive car advertisements.

According to the PR bumph there's some 'chemistry' going on between him and Mace, although I had an eye on him for hours and he didn't so much as goose her.

If you like characters who kick people a a lot and b very quickly indeed, pick her. She performs perhaps the most useful move in the game - a kind spinny flying kick thing that clears the room quicker than an angry wolf at a sophisticated dinner party.

He's big, he's burly, he's unlike Liz Hurley. He's better at smashing stuff up than anyone else hence his nom de scrap , and as is de rigeur for fat videogame characters, he's a bit slow but incredibly strong. The man's naught but a big hairy jizz jar. Streets of Rage meets Tekken in this "punks step up to get beat down" brawlfest filled with flailing fists, head-stompin' psychos, and blood-drippin', broken-bottle-wavin' action.

The evil crime boss Doctor Zeng is using a new drug called Bio-thene to turn the nation's population into zombies. He's also stolen a new energy source that increases Biothene's potency times and turns the drug into a powerful fuel.

Zeng is rumored to be creating a weapon of apocalyptic proportions, one that will orbit the earth fueled with Biothene and destroy the world on his command. It's up to you stop the madman and save the world. Fighting Force features 3D slobber-knockin' fisticuffs at its fiercest. One or two players can enter the fray choosing from four fighters, each possessing their own moves and attributes.

Players battle through 10 nonlinear levels consisting of approximately 25 stages from big-city office buildings to flying airships and secret islands. If you and a friend just want to duke it out, there's a Battle Arena mode that resembles the two-player fight at the end of Die Hard Arcade. Each character struts the streets with over 50 moves in their repertoire, including devastating combos, throws, and special moves.

You'll be able to punch, kick, pull an enemy's jacket down to lock his arms as you pummel him, shoot villains who are already down, and link up with another player to tag team fools. Interactive backgrounds enable you to pick up everything from rocket launchers to hot dog carts, and you can even smack soda machines to get pop bottles that you can use to smash heads.

Hot on the heels of its success with Tomb Raider, Eidos is brewing up another interesting game with a totally different slant. Fighting Force can best be described as a 3D version of Streets of Rage. You command one of four characters as you battle through high rises, city streets, and more while throwing enemies, splitting skulls, and firing weapons like you was straight outta Compton. With great-looking graphics and more than moves per character including multi-hit combos and, in the two-player mode, the ability to hold enemies while your partner pounds 'em , Fighting Force has the potential to be the best next-gen beat-em-up to hit the shelves this summer.

If all goes well, this title could become a force to be reckoned with. It seems Fighting Force is right on track for an October release. Eidos' fighting game spotlighted in the July '97 issue of EGM will feature 3-D fighting similar to Streets of Rage, complete with moves per character and a bizzaro madman who plans to feed the world large doses of LSD in hopes of global genocide. With Core Design Tomb Raider doing the programming honors, expectations are high.

Memories, memories, memories. Fighting Force takes me back in time to the bit era where side scrolling beat-'em-ups ran rampant. Great games like Final Fight and such.

I spent many an hour bashing heads with the lead pipe and special moves in that game. Now it is the bit era and frankly, I am surprised it took someone this long to release this type of game. The question is whether or not this generation will embrace a brawler like Fighting Force , or did this genre come to an end with the bit systems? Fighting Force lets you choose four different characters to battle through 3D worlds.

You can either play alone or play with a friend to team up and whup some ass. Weapons and hand to hand combat are all abound to help you make it through the seven levels and 22 stages. A lack of action is not a problem with this game. This game can be best described as a 3D Final Fight.

Everything, from the silly names of the opponents to the subway levels, screams Final Fight. This is not bad, because I loved that game.

If you have never played it, the object is the same as with Fighting Force. You play as a good guy who is always being harassed by a gang of thugs. Your job is to beat up these thugs by any means possible and progress farther into the level.

Once you reach the end of the level, you will see a count of the enemies you got and how much damage you inflicted, and then it is on to the next level. That is about it. Fighting Force lets you choose from four different characters to play, each with their own unique attributes.

Two of the characters are men and two are women. All of the characters have one thing in common: they can bust some serious noggin. They all have standard punches and kicks but each one has unique special moves. Some of the moves are more devastating than others, but also take longer to pull off. A big part of the game is the various weapons you will find to help your cause.

For example, if you beat on the cop car at the beginning of level one, a rocket launcher pops out of the trunk.

Pick it up and wait for someone to come attack you, and launch a missile at them. I really enjoyed blasting the van full of bad guys. You will also find night sticks, grenades and pistols. Just about everything that is on the screen can be picked up and used as a weapon also. Throwing tires, engines, trash cans and anything else you find will help keep you alive longer.

The thing I liked most about this game was the freedom you had. You were free to pretty much explore anywhere you wanted. You did run into dead ends and walls quite often, but you could still roam around in a 3D environment, which was quite fun. Also, you were able to interact with the backgrounds and environments by smashing buildings and other objects. That brings me to the thing that sets this game apart from the older bit titles that share the same game style.

Since all of the objects can be interacted with, it is up to you to do so. Redeem a code. Apply changes. Sign out. Your Notifications. See new chat messages, friend invites, as well as important announcements and deals relevant to you. Your friends. Friends list is currently empty.

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