Honey select rinko (alt) outfit mods download
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A couple more character cards have been added to the gallery, one of them shared for the first time. For those who use the main game, the girls in subfolders will now appear correctly in the room editor. Be sure to backup your bonemod files just in case, there shouldn't be any problem but you never know. Subfolders color can be changed in the config file. FK nodes can be colored in the config file as well. Added a search bar for the Workspace in Neo.
Text fields representing the coordinates of an object in Neo can be dragged around for precise positioning. Left Shift and Left Ctrl can be used to speed up or slow down the process respectively. You can now cycle through clothes the lazy way thanks to two buttons next to the lists.
The bug regarding Generic FK enabling after loading a scene or copying an object is now fixed. The camera speed modifiers now also work when moving the camera with the keyboard. Even more optimizations in the chara maker thank you henk for that!
Fixed a bug that made the plugin unusable for certain people with a slightly different version of the game don't ask me where that version comes from, I don't know myself. This option means that UI elemens will be created over multiple frames while the user is doing something else.
It aims to reduce the switching time between categories at the cost of constant FPS loss it goes back to normal after a while. Async Loading is disabled by default but feel free to try it especially if your game is in japanese and to keep it if you like it that way. Added two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes. The vanilla color picker is now compatible with HDR colors! It's more complicated than this, but basically, it means that objects can have colors brighter than white yes it's possible.
How useful is it? In my case, I mainly use it to make the bloom affect certain objects faster like pupils for example. Feel free to experiment with it. Objects are not unselected anymore when using the "Move Copy" feature in Neo. The F key can now snap the camera to any type of node selected not just the character root node.
UI resize is now handled properly when the user resizes the window if you have the mod for. Ability to reload a unity3d file without restarting the game. Where did version 1. Multiple bugs related to the character maker were fixed. Optimized Neo items lists. Search bar for said lists. Generic FK. Negative scale values for Neo. Fixed some minor UI bugs.
Added the possibility to change the default character in the chara maker. Minor UI improvements for Neo. This plugin simply extends the number of accessory slot you can get to I don't know honestly, the only limit is your computer power! But then I hear you saying, "Why should I use this instead of the summon ring? In short, it means you can have an outfit with 20 accessories, another one with 12, and another one again with 50! In addition to extending vanilla slots, this plugin also has some unique features described just below.
Features Removes the limit of 10 accessories per outfit. More attachment points for your accs: more than new points! Some are more useful than other, I'll let you discover them by yourself. A Guide Object just like in Koi that helps positioning accessories. Data is persistent. Compatible with HSUS search bar. If you want to add an accessory, there is a dedicated button at the end of the acc list. For the additional attach points, you can find them in the "Position" tab of the accessory slot.
Otherwise, everything is the same as vanilla. Fixed a bug where accessories were not saved if they were copied from an additional to a vanilla slot.
The "Copy Clothing Set" menu in chara maker is now compatible with additional slots. Advanced options for lights in Neo. It's a very simple but super cool mod for people who want finer control over lights.
Features Each of the following options can be changed per light : Shadow strength Shadow bias: useful for fixing "shadow acne" artifacts.
Shadow normal bias: same as above. Shadow near plane: advanced feature, this determines how close to the shadows will stop being rendered from an object. Culling mask: advanced feature as well, and if you don't know what this is it means it's not useful to you. Additionally, the global shadow distance can be changed as well. Add a light. Go to the "Anim" tab.
Move the sliders with passion. Added a "Shadow Distance" slider to the Camera Light menu. This value is usually changed to make sure certain objects in the distance receive shadows. This mod allows you to fine tune the fog in NEO. Features Fog color. Two types of fog height based and distance based, can be used at the same time.
Fog density. Alternative rendering: with this enabled, fog can be rendered above transparent objects without, it's rendered before those. Data is saved with the scene. Play around with the buttons and sliders it has a "Reset" button if you mess something up. Fixed a bug where disabling Depth of Field would make the fog disappear when using Alternative Rendering. Minor UI behaviour fixes. With simpler words, this is what it can do: Features Can change the color of an object even if it's not colorable.
Can change how shiny an object is even if it's not colorable. Individual settings for each texture. Textures can be dumped to the disk only in. PNG format. Change the renderqueue of a material.
Change the RenderType tag. Can change the shadows properties of an item Cast Shadows, Receive Shadows. Disable Renderers altogether. Also compatible with Projectors! Comes with 4 different projector studio items more on that later. Every change is saved in the scene file. Additionally, this plugin can be used to prototype your mods if you're a modder. Select one or more materials on the left. Have fun messing with all those properties. As stated earlier, the plugin comes with projectors, here is an example of use: In this picture, red is blend, blue is add, green is multiply and black is sub.
For characters, it tries to keep changes when changing clothes, liquid states, skin shine etc. Probably not perfect but I'm not sure it can do better than that. Fixed a bug where saving with a missing texture would prevent saving RE changes. This basically means that RendererEditor is now extremely fast at loading your texture folder its slow only the first time.
Minor improvements and fixes on auto resizing. New field: Reflection Probe Usage for each renderer. Fixed a bug that would copy modifications to the wrong renderer when copying an object that had changes. Mipmaps should be correctly generated for textures loaded. The "Transparent border" setting forces your texture to have transparent borders somewhat similar to the "Border mipmaps" setting in Unity.
The "Compressed" setting makes the texture compressed and can save memory it is recommended not to disable it but it can also create unwanted artefacts. A new texture path reconstruction algorithm was put in place. This means that you should be able to move the textures around and reorganize your folders without breaking your scenes. A new "Include shaders" checkbox, enable filtering with shader names. A new "Only active" checkbox, hides disabled Renderers. A new "Only dirty" checkbox, hides unchanged Renderers.
Memory usage improvements. Various UI improvements. Various behaviour improvements. RendererEditor is now compatible with Projectors! More info on what projectors are here english and here japanese. The plugin also comes with four different projectors studio items: Blend: classic alpha blend, the projected texture replaces gradually the texture below according to its alpha channel.
Add: the projected color is added to the color below making things very bright. Multiply: the best one in my opinion, the projected color multiplies the color below. Sub: the projected color is subtracted from the color below. Added a "low memory" mode that disable texture preview but also reduce loading times and memory usage.
Allows you to set a max eye openness, setting it to zero would let you create a character with permanently closed eyes.
Can also disable a character's blinking. Increase shadow resolution for better quality and fix a shadow strength mismatch between main game and Studio. Allows you to freely mix two studio shades luts , instead of one always being set to Midday based on plugin by essu. Removes mosaics from the character models. This is replaced by UncensorSelector and not needed unless there is no UncensorSelector port available for a game.
Allows you to use studio scenes as H mode maps in main game. Expect issues, no support will be given. Skip to content. Star Various plugins for various Illusion games GPL Branches Tags.
Could not load branches. Could not load tags. Latest commit. ManlyMarco Version bump. Version bump. Git stats 1, commits.
Failed to load latest commit information. Jul 22, Add SBPR version. Dec 6, Add UncensorSelector Base mods. It is therefore important that when you clone the project, you clone it recursively. Note that there is a build configuration called "Install" that will extract your Honey Select Trial install directory from the registry and copy the files where they belong.
Skip to content. Star MIT License. Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 46 commits. Failed to load latest commit information. Feb 20, Upgrade to new version of IPA. Jan 19, VRGIN d09aa Initial commit. Jun 20,
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