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Select "Apply" at the bottom right of the pop-up. This second instance will be used only for cleaning the plugin files and will be explained further later in the guide.

No arguments are needed for these entries. After all the programs have been added, click on the "OK" button on the bottom right of the Modify Executables window. Initial Mod Ordering. Press the Run button. Its icon is three horizontal lines above each other. LOOT will automatically download any updates to its masterlist. It will then compare the files it sees which is only the DLC at this point to this masterlist files and sort them into a proper order.

Additional messages will be displayed after sorting that indicate that there are ITMs and Deleted References in these files. An explanation of those terms will be given later on in the guide. If no changes were made which happens on occasion , the Apply button may not appear.

This is normal, and of no concern. This same process applies to all programs loaded via MO2, and will not be repeated in other steps during the modding installation process. If a tool needs to be loaded in any other fashion, those instructions will be noted when needed. Sorting of a load order using LOOT. This will only be done once more officially in the guide, near the end of the process. However, this process is universal to ANY mod list and can be applied in many other circumstances.

First, however, a couple things to note. When you create a new profile, Mod Organizer creates new copies of the Skyrim. If and when you make changes to these files through MO2, you will be making changes to the profile specific versions of these files, not the ones that are in your Documents directory.

Also verify Use profile-specific Save Games is checked on each new profile. Using the directions provided previously to create the Vanilla Profile, create a new profile with the name "Legacy of the Dragonborn - Special Edition" or another name of your choosing. Wait for the plugins to load. You will see the message "Background Loader: finished" when the program is done loading. Right-click on any plugin in the list on the left side of the screen.

Click OK. Exit SSEEdit. SKSE is not fully installed. Ensure that the newly created "Legacy" profile is selected at the top of the left pane in Mod Organizer 2. In the MO2 toolbar, locate and click on the "Install a new mod from an archive" button will look like a file folder in most themes. In the window that opens, navigate to the location of the SKSE file downloaded earlier.

Click on it to highlight it. Click on Open. In the next window that appears, replace the text if any appears - sometimes there isn't any with SKSE Scripts.

This is the name that will appear in the left pane of Mod Organizer 2 after installation. Another window will appear, as the SKSE archive is not properly set up for an automatic installation. If this is the first time you've seen this window and we assume it is , MO2 will give you a quick tutorial on how to use this tool.

Read it to help with understanding the following instructions. Click on the flashing tutorial to continue. In the file tree, navigate to and highlight the Data folder inside the archive. Right-click on Data. In the right-click menu, select Set Data Directory. The display should change to show only a Scripts folder, which should be checked. A green "Looks good!

First we need to confirm that Windows filename extensions are visible. Open Windows File Explorer. In the top title bar select the View tab. Make sure 'File name extensions' is checked. Before you can edit the SKSE. Select Open In Explorer. Create and enter a folder named SKSE. Create and open a text file named SKSE. This should give you a folder structure of Save and close SKSE.

SKSE does not have a version number or category set. In the right-click menu, select 'Information Alternately, you can also double-click the mod name to achieve this as well. In the Categories tab, locate and place a checkmark next to 'Utilities'. Click Close to save and exit the window. Notice In addition to the files installed by a given mod, all file trees will also show a meta.

These will then display as: Green for any up-to-date mod. Red for any mod that has a version mis-match. This generally means but does not always mean that an update has occurred. Nothing will change in the right-pane listing - this is normal and expected. For future mod installations, it will be assumed that a mod should be activated after installation, and this direction will not be repeated. Installation Verification:.

SKSE is needed to run many mods this guide uses. Proper installation needs to be verified. This is the key directly above the TAB key on most keyboards. In the console that opens, type getskseversion and press enter. Verify that a new line appears in the console, indicating the version of SKSE you have installed. If there is no output, or a version other than the one you installed appears, reinstall SKSE with the correct files or verify correct installation against the instructions provided above.

Exit Skyrim. Mod Organizer 2 Plugins. Merge Plugins Hide. This is a plugin for Mod Organizer 2 that allows you to hide merged plugins easily. Special Instructions Extract the contents of the archive to your Mod Organizer 2 plugins directory. Load Mod Organizer 2 and press the screwdriver and spanner icon. Navigate to the Plugins tab. Scroll down until you find Merge Plugins Hide. In the right-hand box change hide type to optional. Merge Plugins Hide is now set up and will move merged plugins to the optional directory within Mod Organizer 2.

It can be accessed via the puzzle icon within Mod Organizer 2. Idiot Check Make sure the o in optional is lowercase. Prepare Merge - Mod Organizer 2 Plugin.

Main Files Prepare Merge. Cleaning the Bethesda ESMs. Cleaning Instructions: Create a backup of the original files. Navigate to Copy-Paste the following files to your desktop or other readily available location: Update. Start Mod Organizer 2, if not already running. Press Run. In the file selection menu that appears, check the box next to Update.

If any additional files need loading, xEdit will automatically load them. Wait for the process to complete, indicated by the appearance of the message Quick Clean Mode finished. When the message has appeared, close xEdit by clicking on the X in the title bar of the application "X-ing out". Repeat steps 2 through 8 for Dawnguard. From the drop-down executables menu, select SSEEdit.

Ensure this is the xEdit version without Quick Auto Clean. In the plugin selection window, right click. In the right-click menu, select Select None. Place a check mark in the box next to Dawnguard. Dawnguard will now be loaded into xEdit, along with any other required files. Its file tree will expand. Its sub-records will appear. Locate and click on BCF. The right pane will now display all records associated with this cell record.

A window may appear warning you that you are making a change to the file — when able, allow the change. Close xEdit and save by clicking the "X" in the program's title bar. Create a new Mod in MO2. In your Start Mod Organizer 2 if not already active. Activate the new mod. With this process complete, we are now able to: Run Skyrim through Steam, resulting in a completely vanilla experience.

Run Skyrim through MO2's "Vanilla Skyrim" profile using Skyrim in the drop-down, resulting in a completely vanilla experience. Fincare LMS v1. Add Comment.

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KineMaster Mod Apk: if you are searching for a good video editor app for android so, your search ends here because there is no other app in comparison to KineMaster Mod APK. Drive Backup. From gaining followers to the list of users who didn't follow back your account will be managed directly just by using this single mobile application.

Step 4 : Tap on the Coin icon which appears in the bottom section and you will get a price list. Beacon Version: This version adds a 'Beacon' which is an object located in the Riverwood trader, once picked up, you can place it in any follower's inventory or even a horse if you have the required mod.

This is an absolutely awesome application for you. Mod currently has minor bug that thrown weapons also become degraded, but works just great besides that. No second chances fixed A mod to make even the saves system more hardcore.

Use a motorcycle to get around the Wasteland! Mojave Train Travel Redux This mod overhauls the entire Mojave wasteland railroad tracks, it adds a new immersive Fast travel, aka the trains. Works on the player, followers, and all NPCs. A Crime Against Nature Absolutely brilliant new mod whic converts cannibalism into a skill which must be mastered, and which can be taught to one's companions, gives new visual effects and more!

Cannibal Reborn One more cannibalism overhaul with immersive gore effects - and playing a great synergy with the mod above. Big Guns Skill Complementary mod for the previous one. It's enabling back the functionality of the Big Guns skill, and implements it into the gameworld in as a complete fashion as I can figure out for the time being.

Armor stat changes Changes the stats of some vanilla and DLC armors - making some nice-looking yet previously useless armors more protecting, and nerfing few others. Spoils to the Victor Interior Ownership Gives Courier the logical ownership of interiors when the local faction is gone i. Cowboy melee req reduced Reduces the melee requirement for the cowboy perk from 45 to Tesla Cannon Chaining Upgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel.

The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name. Dead Money Survival Rebalanced A simple yet making sense little overhaul to make Dead Money DLC not only a harsh combat experience, but a harsh survival experience, as you run around strung out on chems, unable to sleep without being poisoned to death by the cloud. A true insomniacs nightmare. On-Fire Damage Reworked If still feel that burning damage is underpowered - get this mod.

FPS Throwable Lobbers The mod adds the feature of pushing live projectiles lobbers from the ground away from the player, like in modern fps games. Just Mods Assorted Collection of many neat little mods merged into a single one and with customization menu available. This mod is not needed for those who are using Project Nevada and Solid Project, but if you don't use them, this mod will be incredibly useful and almost essential. Jamming Fix and Optional Tweaks Fixes the on-fire jamming for automatic weapons and adds option for how often weapons jam via ini file.

Most of changes don't make much sense in New Vegas, but some player may find them interesting though. And Stay Back Improved The fewer projectiles shot from your shotgun, the higher the knockdown chance per projectile hit.

Most food items are actual products from the 50's which brings a more realistic feel to the game. A patch for these new foods to [not] heal is available. Doctors Heal Companions Doctors heal companions and ignore robots for 50 caps a person. Hand Loader - Vigilant Recycler Allows creation of a plethora of new ammo types, and even allows the crafting of ammo types in-game that were previously uncraftable.

No Stealing After Repair Fix the stealing exploit after vendor repair. Helmet Overlay Adds helmet overlays similar to those found in various S. Significantly Cheaper Vendor Repairs Never again will you have to fork over a thousand caps to do a simple repair of your rifle. Courier's Stash pre-order items Scattered All pre-order pack items are removed from your inventory and scattered to different locations.

Create books, notes, scrolls, posters etc. Loot Unconscious Victims Lets you open the inventory of any equipment-carrying enemy who has been knocked down, knocked out or paralyzed.

Also lets cannibals get an early start on their victims. Asterra's Lore-Friendly Challenges Adds several challenges aimed at exhausting what the game has to offer. Coins A mod that adds quarters and dimes to the Mojave. It does not replace bottlecaps. Mojave Emperor Scorpions. Cloaked Scorpions Two new radscorpion types from the same authors, to make your exploration more interesting and unexpectable. Lucky 38 one is also compatible with mods that change Presidential Suite player home itself.

Compatible and plays well together with previous mods. Adds a load of static buildings to make New Vegas feel like an urban center and make it appear more similar to the concept art, without hurting your FPS much.

Medical Clinic Expanded Can be used in pair with next mod for better results. Just add the archive to your mod manager and install as usual. Goodsprings Reborn Beautiful mod but with great balance - nothing lore-unfriendly or too much added.

Note: Use the version 3. Non-intrusive and great. Novac Reborn Make sure to choose version you need depending on some other mods you have. Keep in mind it's incompatible with Willow companion mod you can delete the conflicting cell record in this mod.

The only thing it has as flaw are some dirty records so just clean it with FNVEdit. You can also use the lite version instead. Can be used together with the mod above. New robots, photos, signs, posters and structures. Nipton Rebuilt Absolutely great mod that allows you to actually rebuild the town. Also install flags pack addon for it. In a heavy-modded setup, it will, though, almost surely conflict with some other of your mods here and there, but most of conflicts can be easily got rid of by deleting respective CELL records - you can watch a simple tutorial with an examples of how to do this here example is being given with Skyrim mods plugins, but the process is all the same.

The only to me downside is what's pretty much often preset in many similar mods - too much of a free money and other items free to loot in the upgraded cells which you easily can tone down using FNVEdit though.

Moves stuff around, adds clothes to his dresser, adds a workbench and reloading bench and replaces weapons found in his house etc. This mod adds that extra squad. Note: Currently, mod it not compatible with Less Empty Primm. Windows of the Mojave Fresh and amazing mod!

Devil in details in its finest. Ever noticed how some buildings in the game have no windows even though on the outside they're covered in windows? Like what kind of presidential suite doesn't have windows? Well, this mod tries to fix that by adding windows into those interiors. NV Novac Apartment One of the most beautiful and cozy overhauls for vanilla players homes and my personal fav mod for Novac apartment. Cloverpass Probably not much realistic, but really original mod.

Adds a waste treehouse north of Molerat Ranch. Aegis Oil - Oil Rig An offshore player home in the form of a pre war oil rig. It has storage facilities, adds three new weapons and one outfit, a power armor training pod, an elaborated alcohol menu and more.

Includes lots of lovingly-crafted details and a backstory. Goodsprings Shack - Replaces Victor's Mod completely changes the inside of Victor's Shack turning it into a lovely little starting player home - without giving you too much. Contains a bed, radio, plenty of storage and lots of homely decoration. Wastelander's House Simple player home with storage and workbenches.

Primm Overlook Small, rustic player home near Primm. Hotkey can be changed in MCM. Enjoy the 55 new tracks sustained greatly in style of original game radio - feels like a native part of the game, but adds so much variety and awesomeness! Platinum Radio My personal favourite and very underrated radio mod - it's different but still in the same syle, adding a lot to original radio songs variety.

Installation note : first, install the "Platinum Radio Ver. Note : it also adds a small cell and new NPCs with certain interactions in Freeside and Strip, so check these cities on separate save if you have overhauls for them before using this mod in actual walkthrough.

Enclave Radio Remastered A new dose of patriotism for your Wasteland! Lore-friendly ads. Easter eggs. New little and a custom texture and sound weapon as a pleasant bonus.

Cool blues, swinging jazz and a risque ditty or two. Papa Joc's Radio New radio station with over 40 new songs and custom dialogue lines. Milwaukee Mojave Radio Simple mod adding a radio station that plays the soundtrack of an obscure game. Tune into Milwaukee Mojave anywhere in the wasteland.

Select your own personal playlist in MCM with as many or as few songs as you want and enjoy listening to the music. No Repeating Songs in Mysterious Broadcast The Mysterious Broadcast radio station plays songs randomly, which can result in the same song playing several times in a row.

This mod adds a small script that checks the last 3 previously played songs so that the songs don't repeat so soon. You'll be able to hear if sounds are in front, behind, above, or below you in a full degrees. Higher Female Protagonist Voice Several flavors of higher-pitched replacements for the vanilla female voice. Companions themselves: Willow - A Better Companion Experience The most and deservedly known follower mod for NV with more than voiced dialogue lines.

Willow reacts on events, surroundings and just always have something to say. Also install this little improvement patch for her. Note : if you're using FCO as well, re-install it so you can choose patch for Russel it's a general advice for this section as FCO installer has patches for some popular follower mods as well, such as Russel, Deliah, Niner etc.

It allows you to build your own robots army and will greatly add to your gameplay diversity as well as roleplay capabilities. One more optional addon is available. Delilah- Mojave MD Over voiced lines, own storyline, new quests and much more other useful scripted gameplay features in this original follower mod. You can also isntall an optional but actually great, I'm personally using it alternative voice acting pack for her. Niner "Sociopathic junkie friend simulator". Nothing possible can describe this companion better.

Mod has several minor bugs, but they are not game-breaking. Eliza A new companion for you to go on adventures with, a bunch of new quests and characters, a new town, and as always, at least one snazzy hat. All fully-voiced and really seamless. A visual overhaul of Eliza is also available. Tammer's Customizable Companion - Jessica Custom female companion - fully voiced, can be leveled up and customized by the player.

Milton and Hans A business radroach companion mod. Yeah, you heard it right. DUST Survival Simulator This mod is a huge and great, made by author of popular FROST mod for Fallout 4, a "whole game" overhaul, from combat and economy to hardcore survival and combat aspects and sort of survival horror atmosphere, but has plenty of glitches. Has many "matter of taste" features aimed on realism. DUST changes game drastically - gives own story and disables most of vanilla questlines, changes perk system and ocmbat completely, changes game world and so on - you'll be not actually playing and not playing New Vegas at the same time.

It's a great mod, just be sure that game world will be changed according to author's taste, so choose yourself - it's about either ths setting fits your wishes for gameplay.

AWN takes inspiration from classic Fallout games and some from Stalker series, and same as previous one, it's aimed on much more challenging gameplay and harsh survival. It almost tripples the amount of perks and traits in game and chances each and every gameplay mechanics in own way. It also has some bugs, which is nothing surprising knowing it's size and fact it was done by a single person.

It was reported for crashing game as well, but not that often as DUST does. From these three huge overhauls, After War Nevada is my favourite one as it doesn't change game world itself and it's still much better compatibility-wise, so if you're hungry to try "all-in-one" overhaul, my advice is to try AWN first Fallout Days Of Chaos Third "whole game" overhaul which is pretty original as that transforms Mojave into some sort of horror survival simulator.

This mod has less crashes reports compared to previous two overhauls. Though, some changes, especially visual ones, are [really] subjectively-made. But who knows, maybe you'll like them? Also take into account this Days Of Chaos completely removes main quest from the game and massively changes factions and many quests.

Hotkey itself can be configured in. Configurable in ini file. Tutorial Killer Mod name is a bit misleading - it doesn't skip tutorial, but "kills" all that annoying messages that are attacking you first few minutes of the game. It removes preorder messages! Includes several of the optional save conditions from the Fallout 3 version of the mod.

Adds configurable keys to the game that enable the player to cycle through and use their hotkeys. Using the default hotkey interface, which is normally accessed by holding down a hotkey, the player can quickly move through there hotkeys, and select the item they would like to use. This mod is ofc sort of "cheating" one - so use it fairly ; But it can be extremely useful for testing purposes. Quick Search Seach any item by its name or part of its name in your inventory.

For real! Adds a customizable mini-map to the HUD display. Also highly configurable in MCM. You can change all values in ini file. Allows to change light radius as well. Convenient Fast Travel Markers A vice versa case of "realism" mod, but may be very useful for people who actually love fast travel and want to improve it. This mod adds numerous map markers to various parts of the Mojave Wasteland, with the intention of reducing the amount of walking required to get to certain locations.

The inspiration for it, as per author, was playing hundreds of hours of New Vegas and getting really bored of always having to walk up The Fort just to talk to Caesar. Improved Transportalponder - Old World Blues Makes the Transportalponder remember your last location in the Mojave Wasteland, gives it a teleport visual, and allows it to teleport companions with you. Drag Things to other cells Simply drag things to another cells.

Now you can. Toggle Aim Aim down sights with the press of a button, rather than holding it. Note : this feature is already implemented in Project Nevada, needed only for those who aren't using it. Also install the improvement patch. Share your designs with others! Faster Terminals Speeds up terminal type rate. No more waiting for login and text display. Faster Player Death Reload Time Decreases the time it takes for the game to automatically load your last save when you die from 5 seconds to just 2.

Show Pickpocket Success Rate Adds a note at the bottom of the pickpocket menu indicating the pickpocket success rate for the highlighted item. Inspector Small in-game tool to retrieve few useful informations about the objects that surround you, useful both for modded game testing and making mods. Install the update file as well. You can try OneTweak instead. Hide Immersion-Breaking Items Lets you store and retrieve the immersion-breaking clutter added to the inventory by various mods as their interfaces.

Grand Tour of the Mojave Not actually a mod, but a beautiful pictorial tour of the Mojave done in screenshots and photos - comparisons between ingame places and them in real world. Various tiny mods - these can tehcnically belong to any of categories above, but are usually really tiny or matter of taste ones, so grouped here.

Buy or Steal Buy the items that are on display in any shops across the wasteland and includes an optional module that does not let you grab items that are not owned by you.

Swimming and Rebreather Restoration Restores the swimming sounds and the unused rebreather sound. Any glasses with any mask Now you can wear any glasses with any mask.

Genius, isn't it? Worn Backpack A small mod that adds a new backpack to the game with custom model and texture. If you want more carry weight bonus and don't want to download additional plugins, you can easily modify bonus via FNVEdit in Object Effect section, Magnitude value. Motion Sickness Destroyer This simple mod removes all motion blur, double vision, and other nasty nauseous effects. Witcher Style Dual Rifle Back Holsters Adds a dual rifle holster set similar to Geralt's back scabbards from the Witcher games , one for your currently equipped rifle and the other which has a static rifle so it makes it look like you always have a rifle on your back even when you pull out a sidearm.

Cowboy Holsters Add new holsters for rifles and revolvers. Empty or Not Empty Tiny realism mod. Prevents the player from "magically" knowing if a container or a corpse is empty or not before having checked it. Empty Bottles This mod adds empties for items that are consumables.

Realtime Player Death Makes player's death realtime without any slowmotion. Plays greatly in team with the next mod. More Frequent Merchant Restock Makes merchant restocking slightly more frequent - from 2 days per week up to 3. Not Anymore! Also optionally re-enables the random announcements from the Think Tank and Doctor Mobius if they are not all dead.

They turn on at and turn off at Boulder City Super Showdown Mod makes some small but effective changes to make the Boulder City Showdown quest a bit more like an actual showdown. Beyond The Beef Tweaks A few small changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling.

This eliminates New Vegas's only random factor in handcrafting a character build. Dusty distance Makes the in-game fog start closer to the PC. Working Vending Machines Vending machines now actually sell drinks. The Truth Is Purely for roleplaying purpose. For an absolute perfectionists. Goodsprings Source wells is untouched Chemistry Set Cooldown Adds a 3-day cooldown to use chemistry sets.

You can get all of them separately. Have you ever wondered what skill books are about? Now you can take a look at their contents from the comfort of your Pip-Boy! NV Monorail Project This mod adds a functional monorail that travels between the Strip and the Freeside north entrance. You can travel on it or just watch it passing by. Rex Brain Swap and Overhaul Have Dr Henry or Calamity swap between different dog brains for Rex, and improvements to their different effects on your good ol' mecha-doggy.

Prevents their regular effects from triggering unless you have ammo available for them, and upgrades these effects to be a bit more devastating. Detonator Overhaul Selectively detonate your C-4 charges by aiming your Detonator, and make other explosive weapons able to be remotely detonated. Then pick up this mod! I know it's cruel. Not using this one personally. But well, everyone on their own. Caravan Card Control Check out whether you already have a card before buying it.

Mojave Outpost now you can unlock gate Allows you to open the gate on Mojave Outpost with lockpick skill Extended Dialogue - Vulpes Inculta Corrects a few dialogue mistakes and re-incorporates missing dialogue to Vulpes Inculta when meeting him in Nipton. Game designers left this out so everything is fully voiced. Hotkeyed Weapon Scrolling This mod does exactly what it says on the tin; adds the option of scrolling through your hotkeys using your mouse scroll wheel.

This mod is lightweight, simple, quick, and effective, a single script does the entirety of the work. Improved version of the original mod. Can now also display the weapons attached mods. Also a Pip-Boy Glove Remover. Legendary Difficulty Modifies the "Very Hard" difficulty so that it matches the settings for Skyrim's "Legendary" difficulty.

Deathclaws Dismember When Deathclaws kill something, it now causes the target to decapitate a lot of the time. This enables players who dump Charisma to 1 to hear Doc Mitchell comment on something other than their awful Charisma. Mojave Express Storage Reworks Mojave Express dropboxes in to a universal storage system with additional mechanics. Both weapons have also been added to the Shotgun Surgeon perk and, as a consequence, the And Stay Back perk if the player has Dead Money.

Eddie Hears An Explosion This mod attempts to fix one of the clunkier moments in the game that had mistimed sound related to NPC action during the quest. Test it and decide if you need it or no. The issue it fixes is still only a cosmetic one though. Covers all DLCs. This will help. New Vegas Bush Fix Fixes a subtle vanilla bug that plays bush rustling sounds when it shouldn't.

Enslaving Arcade fix Makes it so you can give Arcade to Caesar if you miss the first chance. Useful mod for "bad guy" walkthrough. Legion AI-Combat bark fix Makes all legionaries use the same speed as each other that were not already set, does not affect legion NPCs with their own speedoffset for story elements. Nightkin Scripts Corrected Nightkins' scripts corrected.

Sometimes their spell won't trigger at all. That's a fix. Read mod page and decide which version of mod you need. The Professional Fix Now perk will work as intended - even with custom created weapons.

Flechette Muzzle Flash Fix Gives the 12 gauge flechette ammo from Gun Runner's Arsenal the same muzzle flash as every other 12 gauge ammo. Dead Money Stealth Fix A fix for Dead Money to make sneak more feasible by changing the ghost people's perception, available in 3 variations. Note: After installation, keep only one plugin "Easy" one is recommended for intended effect of vanilla game.

Also, if you're using SGO, this mod is not needed. Primm Trooper Approaches You Makes the trooper guarding Primm get a little closer when approaching you. The Atomic Wrangler's room become player's property after finishing the quest. Bedroll kit is no longer an ingestible item, it will become an inedible item "Misc" category. After loading your last save, the "ingurgitable" item will be removed from your inventory and replaced with the "miscellaneous" item.

EMP effects against robots "de-nerfed". This simple texture fixes that. No more collision or looting issues, they will stay put. Note: Not needed if you have SGO, it has similar and many other armor logic changes included. Please Take a Moment The feedback is much appreciated as it helps me with the guides going forward.

Thank you. How many Mods? An Important "To Do List" before we start. But the content is highly valuable. Regardless which type of account you choose all Nexus accounts now have uncapped download speeds. First and Foremost: You need a legal copy of the game Driver updates.

Bethesda does update the game AE is coming whenever there is a Creation Club update. On top of that it is always possible that you will make a mistake or Steam will somehow update the game. There are a couple of ways to back things up in case this happens. The following video by GamerPoets explains why this is important, and also shows you one of the ways to backup. Now you will always have a backup of your executable in case you unintentionally updated your game via Steam.

Requires SKSE No worries because once we install SKSE64 we will only be launching from there and should set it at that point. Enabling File Extensions Since we will be working in our Windows Explorer Folders from time to time when modding our game we will need to be able to see the file extensions.

By default, Windows Explorer will not show file extensions Ex:. Repeatedly fixing your game gets old fast especially when you are new to modding. The good news is we have a tremendous modding community that has helped remove many of these bugs. So we will be adding some preventative maintenance mods along the way. Let's take the time to do it properly from the start. I also set a 1 hour time span during which I am normally off line for safe measure. However you must decide now, before you start building your load order, if you will use it.

This audio mod is worth the install if you have a set-up that can benefit from it's improvements, either a nice speaker system or a nice headset or both. I'll also be setting up a audio sounds section soon for some added kick to your Skyrim sound experience. In the mean time continue on as those mods can be installed at any time. And for those, although the "Unofficial High Definition Audio Project" will make them all the better, you don't need it to use it to benefit from them.

All the audio mods including this one are optional. That said using all or some of them will improve your gaming experience. Download the first 3 files and make sure they are installed before the Unofficial Skyrim Special Edition Patch see mod page Later in the guide I have a "Audio FX Sound" section where you can increase your immersion by choosing some improved sound for Dragons, Draugr, Giants, Daedric, Falmer as well as Immersive music and some Bard stuff.

You can use them all or pick and choose. I recommend all of them but the choice is yours. Just make sure you read everything so you don't miss a patch if needed. That section is not part of the Basic Load order per se but is of course for use by all.

Fair warning: some take more work than others. You now have a solid base. For those that came only for the first 10 mods you're done. Also adds functionality to mods like Nether's Follower Framework and others. For version AE 1. Fixes eyes blinking for player eyes blinking can be configured in ini file. Fixes stationary eyes issue when using mods that dynamically change character's expressions PC Head Tracking and Voice Type requires additional patch to fix eyes movement for player, patch is in optional files.

So if you're using at least all the numbered mods then you can skip both Nordic Snow and Simplicity of Snow until you get to the landscape section and you'll see them there. The lighting of the mountains was changed in a way to fit much better to dynamic day night cycles and the weather system of Skyrim. If you are getting black mountain or rock meshes after the installation then you should reinstall the mod This usually solves the problem Set bEnableProjecteUVDiffuseNormals" in your SkyrimPrefs.

If not go fix it and if using Bethini also fix the file path to your. I can't play without this. Well this will make you stand up twice as fast, and it still looks realistic. Simply put, it definitely takes way too long to stand up after a dragon knocks you down. Not anymore. These Next two mods work well together same MA and have long been staples in all my load orders.

These will make butterflies stop being stuck by improving their landing zones and allow them to also roam freely around the world - it's a beautiful site: 27a Butterflies Land True [www.

I'd recommend the espFE version but since we are not worried about the plugin limit but it's up to you. The game clock when using Fast Travel now more closely matches how long it takes to get from point A to point B if you were using other means of travel like for example via running.

Please follow instructions then watch the video I made for the final step. Allows you to knock on locked doors of houses in Skyrim. Can't say enough about this small but great mod. Also good for traveling during a "Survival" playthrough so you can ask to enter people's homes to get out of the environment. Simply Knock - Tower Stone Fix [www.

Here's some optional "User Interface" UI mods you may very well be interested in as well: and if you've been following this guide you have all the requirements for each of them I personally use them all of course Wider MCM Menu for SkyUI [www.

So the mod name or settings category name may clip through the left menu border, especially with font replacers. Also it may happen with translated versions of mods. More Informative Console [www. In original Skyrim you would open to the system page by default but for some reason Bethesda thought it was a good idea to change this to the quests page by default for Skyrim SE.

This mod ensures the journal menu always opens at the system page tab. From your inventory you can now see if enchantments are known by the player and other features.

Watch this video on A Matter of Time by our old friend Gopher. His review starts at the mark of the video. Load order does not matter. This is for all users and Webroot users in particular may have a more difficult time contact Webroot if needed.

But it's definitely worth setting up. You could disable Webroot when playing SSE but that's up to you - to disable it go to your task bar, right click on Webroot and choose "shut down protection".

Also fixes bug where NPC lips stop moving when a lot of them are nearby. Consider that almost everything that moves including animals, birds, followers, other NPC's, butterflies, giants, bandits, dragons, etc. No more cows falling from the sky.

So if you plan on using mods in this guide that add actors as described above mods like OBIS then make sure you grab this mod 37 Mannequin movement fix [www.

This mod does something pretty simple solving a major issue within the game where mannequins never seem to stay put. Works like a charm. Been waiting for a couple of these mods to update before I created this section and moved everything to it. Later we will add mods that in some cases will overwrite these. I would at the very least take the first two depending on your desired level of perfection.

We are starting this section with a choice of mods for the Paarthurnax quest. I have been using Arthmoor's mod for ages. But there was no voiced dialogue for the added scenes until recently.

However later in the guide when we come to the Audio - FX section there is a great mod that enhances all of the dragon dialogue in game which works perfectly with the following Paarthurnax quest mod. I'll leave Arthmoor's setup here as well just in case someone prefers it. Either this: Paarthurnax - Quest Expansion [www. I'll leave a reminder to grab the patch when we get to that section OR This: - for the die-hard fans of the Arthmoor version was hard for me to let go as well ;- optional paarthurnax dilemma by arthmoor.

Version 2. Wildcat - Combat of Skyrim [www. It makes combat more dangerous and visceral by increasing lethality, adding injuries and context sensitive stagger and making combat AI more responsive and aggressive. It accomplishes this with minimal scripting and no save bloat.

Odin - Skyrim Magic Overhaul [www. It improves and fixes vanilla Skyrim spells, makes scrolls and staves viable, and adds new spells, scrolls and staves inspired by previous Elder Scrolls magic. The new content is balanced and seamlessly integrated into the game. Vokrii - Minimalistic Perks of Skyrim [www. Vokrii is a lightweight "vanilla-plus" perk overhaul that improves build diversity, but respects the vanilla vision and balance.

It is lightweight and uses clean scripting. This is the fix. This next mod is sorely needed for soul trapping. Acquisitive Soul Gems Multithreaded [www.

Full support for trapping multiple souls at once, as well as never needing compatibility patches for other mods. Scrambled Bugs, which we installed earlier has an optional patch that will make sure you don't waste souls gems as well. Acquisitive Soul Gems also allows trapping multiple souls at once - so I prefer both mods - your choice.

We will install it there then run Nemesis. ADD these lines to your Skyrim. If you are not sure how to edit the file check the video tab on the ABT mod page, Gopher was kind enough to explain how to do it the video was made for Skyrim, same settings for Skyrim SE. You need to add these lines to your Skyrim. Campfire - Complete Camping System [www. Campfire is the most feature-rich stand-alone camping mod for The Elder Scrolls V: Skyrim, created from Frostfall's immersive and detailed camping system.

Options for vampires, shamans, relic hunters and more. SanityCkeck Cooking Pot [www. I chose Rusty and 2K although 1K is fine. I grabbed the 2K backpack only. Here we try to evenly spread our locations across the map rather than all bunched together We already installed the much needed Mannequin Movement Fix earlier at mod at mod 37 Four locations to choose from - or take all 4 strategically spaced all across Skyrim I do. Lanterns Of Skyrim II [www.

This new edition includes many improvements and additions, more compatibility, improved light sources, snow-covered lighposts and lanterns in snowy areas for a more immersive experience, all lanterns are moved by the wind and much more. There is also a map marker for fast travel. Gildergreen Regrown [www. Lights Out. Solitude Lighthouse Fix [www. Also fixes dialogue bugs and restores cut dialogue that has never been heard before!

Over new unique packages for the NPCs in Skyrim. See mod page for details which are too long to list here. Great Mod. Either option gives you a little more control over when the Guards react to the Dragonborn. See mod page for details. Please read Player Headtracking SE [www. That said this mod will work with them.

Heimskr only preaches on weekends [www. Let's keep him preaching only on the days of rest. Extended Encounters [www. Hunters Not Bandits [www. NPC's will not use taunts or insults when fighting animals.

Hunters will behave in a more realistic manner, as well as fixing some odd behavior. Realistic Conversations [www. A Proper Thane for Winterhold [www. Cheer up and install this mod!

I mean heck, we do the quest as part of the story line anyway. Nice home with everything you need including a Housecarl. Dovahkiin Relaxes Too [www. Invoke lesser power 'Dovahkiin's Relax' by shout button, and your character will play the idle.

Also, now supports multiple languages. Civil War intro scenes run only once [www. It was inspired from other good games like The Witcher which make use of notice boards in their gameplay. These notice boards can be found outside inns in every town of Skyrim. A patch for Raven Rock in Solstheim is also available.



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