Star wars empire at war clone wars mod download






















Guide Index. Iceboundsatyr79 13 Mar am. If you are having trouble with green models, simple fix. Then delete the folder Shaders. After you do that, it should work no problem. Hope that helps. CentralMint 12 Nov, pm. Keiko 13 Oct, pm.

ACE 14 Dec, pm. ChuckTaylor 16 Nov, am. Just go to moddb empire at war mods and find it. Emberbuck 31 May, pm. Brian 23 Jan, pm. Ben 21 Jan, am. Why is it all green?? Trooper 16 Sep am. SevTheHunter 15 Sep pm. Clone Trooper I don't know what bugs you want fixed, but be sure to be using the mod direct from moddb in the description above. This steam page was never updated to the latest 4. Trooper 15 Sep am.

AAron 5 Sep pm. Someone please pick up this mod and work on it, Its a jewel. Pjwindsor3 28 Aug pm. SasakiMichie 26 Aug am. Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel. Edit links. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website. If things go really well or really poorly in Phase I, that could be pushed up or back as needed.

Phase IIIAfter Phase II has gone on for a bit, we should be ready to expand to the final phase of the beta, at which point it'll be available to everyone on the server. Assuming everything goes smoothly, this should give us a final 2. Then, after we've had enough feedback to catch initial problems and apply patches, we'll work on compiling a version for download from ModDB for other game versions.

Throughout 2. Hope you guys are looking forward to the release, that's all for now. In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. With 2. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy Recruit in 2. While some basic tactical AI improvements were made with 2. This also came with unique AI types for various factions- the Empire of the Hand has a more isolationist AI, preferring to build up before attacking in era 5.

The Pentastar Alignment also remains somewhat isolationist unil era 3. Tactically, we plan to continue to make as many adjustments to improve AI behaviour as we can, along with doing things to diversify fleet and army compositions. Part of this work involves steps that are part of overall ground and space combat updates. Between 2. If given the choice most people would say they want an AI which acts exactly like a human, but while we agree with that for tactical behaviours and other kinds of 4X games, Empire at War, as anyone who plays multiplayer GC will likely have experienced, is not set up in a great way for a purely human and fair AI.

Our goal with not just AI but economic systems and even other parts of the game like events for example, the Yuuzhan Vong and other emergent factions is to make sure the game goes as long as possible while still having some form of challenging component, which is why some form of cheating AI is necessary.

While there are some background mechanics that may be somewhat similar to those from EU that I mentioned added to the mod where possible in the long-term, AI will always factor into the equation.

It is, after all, a tool and a game mechanic as much as an opponent. To this end, we have introduced a new optional set of extra difficulty levels, beyond Easy, Medium, and Hard. If people prefer to stay on the more even-footing of the 2. However, once you get ingame, there is an extra option available, to enable the Cruel AI. This will enable higher levels of AI income and production more similar to the bonuses that you may be familiar with from mods like AotR or RaW, which will allow them to more easily rebuild and continue to push back for longer.

I use a similar set of bonuses in my preview LPs, and another youtuber, EckhartsLadder, who has been given a preview copy of 2. If you have any problems installing or launching the mod, please visit our Tech Support forums.

Includes redone particles, upgraded models, active minor factions and more. Uninstall all previous versions of Imperial Civil War before installing.

The user guide is included in the package. The following hotfix requires an unmodified installation of Imperial Civil War 2. The following patch requires an unmodified installation of Imperial Civil War 1. Conquer dozens of new planets as one of three new factions; the New Republic, Imperial Remnant and Empire of the Hand. The second version of our Fall of the Republic minimod.



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